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Explore/Create

My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark

ebook
1 of 1 copy available
1 of 1 copy available

An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry—and a member of every gaming Hall of Fame—Garriott invented the multi-player online game, and coined the term “Avatar” to describe an individual’s online character.

A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible.

In this fascinating memoir, Garriott invites readers on the great adventure that is his life. Yet his is no ordinary autobiography; throughout, Garriott engages readers with interactive activities and challenges them with “secret codes” for his games. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes readers on an unforgettable intellectual experience that is enlightening, adventurous, and fun.

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    • Kirkus

      November 1, 2016
      Game designer, entrepreneur, and adventurer Garriott de Cayeux explores a number of his escapades.The author, who describes himself as a "serial enthusiast" with an "almost desperate need for adventure," is best known as the creator of the first massively multiplayer online role-playing game, "Ultima Online." During his Dungeons & Dragons-playing youth in the 1970s, he learned how to program computers; along with his brother, they began crafting video games, including a large number of "Ultima" games. His descriptions of the challenges of dealing with the surprising success of "Ultima Online," though disappointingly brief, make up the most fascinating portion of the book. The author is clearly exhilarated to find ways to make his world more detailed and fend off those attempting to destroy it, and he is astonished to observe the growing intersection between the economy of his world and the real-world economy. With the fortune he made in his various companies, he has gone on to put his dreams into action: he built a haunted house for himself in Austin, Texas, rode in a submarine down to where the Titanic rests (and almost got trapped in the process), and, most famously, bought a two-week sojourn in the Russian section of the International Space Station, an experience he discusses mostly in relation to the difficulties of using the restroom in space. This is not a book in which other people feature heavily or in which the dots are connected, though the author's stories are lively and entertaining. He embeds puzzles and games in the book for those who want to take it beyond the simple experience of reading. Not so much a conventional memoir as a series of anecdotes. While its insights are limited, those looking for glimpses into an adventurous life should be pleased.

      COPYRIGHT(2016) Kirkus Reviews, ALL RIGHTS RESERVED.

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  • English

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