Frame is a bi-monthly magazine dedicated to the design of interiors and products. It offers a stunning, global selection of shops, hospitality venues, workplaces, exhibitions and residences on more than 224 pages. Well-written articles accompanied by a wealth of high-quality photographs, sketches and drawings make the magazine an indispensable source of inspiration for designers as well as for all those involved in other creative disciplines.
Frame
NEW TERRITORIES
Market • AI-assisted furniture creations that prompt discussions on authorship and originality. A chair designed entirely via virtual reality. Textiles that weave together AI and craftsmanship. Interior objects that reject technology in favour of the inherently human. We share the products defining the market today.
FUTURE-FORWARD • New technologies are making it possible to design materials that are more sustainable, adaptable and unique. Our second selection of curated products from Material Bank – an ultra-efficient sampling service with over 30,000 materials from hundreds of brands – explores the varied (and variable) outcomes of today’s tech-driven material innovations. materialbank.eu
BARRY WARK • Embracing the wave of generative technology, architect, designer and researcher BARRY WARK believes that emerging digital tools can be invaluable creative assets in designing human- and planet-centric architecture.
WINT DESIGN LAB • WINT DESIGN LAB believes that designing bridges between the physical and digital worlds can encourage more conscious consumption and minimize human impact on the natural environment.
SPECTROOM • Headed by LE BRIMET, SPECTROOM demonstrates that generative design can manifest physically, serving practical, social, cultural, economic and environmental purposes.
SASHA BELITSKAJA • Make, then mint: SASHA BELITSKAJA leverages technology to empower people to become stakeholders of their own built environment.
MAN MEETS MACHINE • What new forms of expression surface when human ingenuity merges with the computational capabilities of machines? That’s what the projects in this Look Book explore – each in their own way and within their diverse creative realms. Over the next few pages, you’ll see robotic arms collaborate with human intent, art and fashion powered by AI, and realities rendered and augmented. Together, the featured works show how technological innovations can transcend mere tool status to become equal collaborators in creative processes, birthing a more symbiotic relationship between man and machine.
‘Nobody in the future can afford not to use AI’ • Whether you’re for or against it, AI is causing quite a commotion. Even Elon Musk can’t seem to slow it down with his lawsuit against OpenAI. What do design professionals, educators and students need to consider for the future? FRAME’s editor at large Tracey Ingram unpacks the complex topic with two people who wrote the first books on AI in architecture: Wanyu He in Chinese, and Neil Leach in English. An ex-staffer at Rem Koolhaas’s OMA, He founded XKool (hence the name) to disrupt prevailing architecture processes with AI. Leach, a British theorist and professor of architecture, taught at Harvard before becoming the director of the Doctor of Design programme at Florida International University.
Can the metaverse help architecture break free of real-world constraints? • As the world debates whether the metaverse is the future of architecture or merely a passing fad, we dive into what the digital playground does – and doesn’t (yet) – enable.
How world-building is repositioning retail in the multiverse • The multiverse is a new frontier in retail where brand worlds and narrative innovation lead – promising to shape how designers experiment with immersive concepts.
How AI can optimize design processes...